K–5 · THINKING IN MOTION

Big ideas start
with a tiny spark.

In Innovation Lab, students learn to use technology as a problem-solving tool—then design, test, code, question, create, and try again.

ASKIMAGINECREATETESTIMPROVE

OUR YEAR IN SIX BIG IDEAS

Learn, then
keep exploring.

Each Big Idea now includes a few trusted places to practice, create, and explore. New resources will be added as we move through the school year.

HOW INNOVATION HAPPENS

We don’t need the
right answer first.

Good designers learn from every attempt. Our classroom celebrates thoughtful risks, useful mistakes, patient debugging, and the courage to revise an idea.

“It didn’t work yet” is information—not failure.
1ASKWhat problem can we solve?
2IMAGINEWhat could we try?
3CREATEBuild the first version.
4TESTWhat happened?
5IMPROVEMake it even better.

WHAT ARE WE LEARNING?

Choose your
grade level.

Choose a grade to jump to its 2026–27 lesson log. New days will be added throughout the year.

2026–27 LEARNING JOURNEY

Latest from
the Lab.

Lessons may shift slightly as classes learn at their own pace.

GRADE LESSON LOG

Kindergarten

Movement, songs, big visuals, and guided practice.

Day 1 · August 2026

What Is Technology?

We learn that technology is any tool made to solve a problem. Students practice Ready Position and classroom routines through movement and call-and-response.

Day 2 · August–September 2026

Input + Output

We use picture cards, songs, motions, and classroom examples to act out how information goes into and comes out of a device.

COMING NEXTDigital Citizenship · Safe, Kind + Responsible
↑ Choose another grade
GRADE LESSON LOG

1st Grade

Short challenges with plenty of practice and sharing.

Day 1 · August 2026

Technology + Lab Routines

Students explore problem-solving tools and practice Chromebook care, Ready Position, and our classroom color system.

Day 2 · August–September 2026

Hardware Hunt

Students find classroom tools, sort picture cards, and practice input versus output with movement and songs.

COMING NEXTDigital Citizenship · Safe, Kind + Responsible
↑ Choose another grade
GRADE LESSON LOG

2nd Grade

Guided exploration that grows into independence.

Day 1 · August 2026

Innovation Lab Bootcamp

Students learn lab routines, define technology as a problem-solving tool, and practice responsible Chromebook use.

Day 2 · August–September 2026

Hardware + Input/Output

Students complete a guided hardware hunt and classify the tools they discover.

COMING NEXTDigital Citizenship · Safe, Kind + Responsible
↑ Choose another grade
GRADE LESSON LOG

3rd Grade

Multi-step challenges with building, testing, and explaining.

Day 1 · August 2026

Technology + Lab Routines

Students practice procedures and explain how technology helps people solve problems.

Day 2 · August–September 2026

Chromebook + Hardware Challenge

Students identify Chromebook parts, classify input/output devices, and complete a classroom scavenger hunt.

COMING NEXTDigital Citizenship · Safe, Kind + Responsible
↑ Choose another grade
GRADE LESSON LOG

4th Grade

Purposeful creation and richer problem solving.

Day 1 · August 2026

Innovation Lab Bootcamp

Students review procedures, responsible tool use, and the difference between technology and electronics.

Day 2 · August–September 2026

Input/Output Investigation

Students label hardware, defend classifications, and find examples beyond obvious electronic tools.

COMING NEXTDigital Citizenship · Safe, Kind + Responsible
↑ Choose another grade
GRADE LESSON LOG

5th Grade

Independent choices, leadership, and deeper explanations.

Day 1 · August 2026

Innovation Lab Bootcamp

Students model lab leadership and connect innovation to responsible problem solving.

Day 2 · August–September 2026

Advanced Hardware Challenge

Students analyze multi-purpose devices, justify classifications, and complete an extension challenge.

COMING NEXTDigital Citizenship · Safe, Kind + Responsible
↑ Choose another grade

THE LAB WAY

Ready to learn.
Ready to create.

Simple, consistent routines help students spend less time wondering what to do—and more time learning.

  1. 01
    Enter + get readyFind a seat, collect the assigned Chromebook, and keep it at 45° until it is time.
  2. 02
    Try before askingTry independently, ask a neighbor, then ask the teacher.
  3. 03
    Use tools responsiblyGreen means go, yellow means ask, and red means teacher-only.
  4. 04
    Reset the spaceClean the area and return the Chromebook to the correct numbered, charging slot.
FOR FAMILIES

Ask your innovator:

“What problem did you solve today?”

Try these too: What did you test? What did you change? What did a mistake teach you? How did you use technology responsibly?