Technology Basics
Tools, hardware, input, output, and the big idea that technology helps us solve problems.
In Innovation Lab, students learn to use technology as a problem-solving tool—then design, test, code, question, create, and try again.
OUR YEAR IN SIX BIG IDEAS
Each Big Idea now includes a few trusted places to practice, create, and explore. New resources will be added as we move through the school year.
Tools, hardware, input, output, and the big idea that technology helps us solve problems.
Safe choices, kind communication, privacy, passwords, and responsible Chromebook habits.
How messages get our attention—and how to pause, question, and check what we see.
Keyboarding, drawing, presenting, storytelling, and turning ideas into something others can use.
Patterns, sorting, simple algorithms, and age-appropriate ways to understand how computers make choices.
Sequencing, debugging, robotics, prototyping, testing, improving, and trying again.
HOW INNOVATION HAPPENS
Good designers learn from every attempt. Our classroom celebrates thoughtful risks, useful mistakes, patient debugging, and the courage to revise an idea.
“It didn’t work yet” is information—not failure.
WHAT ARE WE LEARNING?
Choose a grade to jump to its 2026–27 lesson log. New days will be added throughout the year.
Explore with movement, songs, big visuals, and guided practice.
Touch · Move · TryBuild confidence with short challenges and lots of practice.
Explore · Practice · ShareUse digital tools more independently and explain simple choices.
Plan · Create · ExplainTake on multi-step challenges and learn from testing.
Build · Test · ImproveCreate purposeful digital work and solve richer problems.
Question · Design · ReviseCombine skills, make independent choices, and lead with ideas.
Imagine · Build · Lead2026–27 LEARNING JOURNEY
Lessons may shift slightly as classes learn at their own pace.
Movement, songs, big visuals, and guided practice.
We learn that technology is any tool made to solve a problem. Students practice Ready Position and classroom routines through movement and call-and-response.
We use picture cards, songs, motions, and classroom examples to act out how information goes into and comes out of a device.
Short challenges with plenty of practice and sharing.
Students explore problem-solving tools and practice Chromebook care, Ready Position, and our classroom color system.
Students find classroom tools, sort picture cards, and practice input versus output with movement and songs.
Guided exploration that grows into independence.
Students learn lab routines, define technology as a problem-solving tool, and practice responsible Chromebook use.
Students complete a guided hardware hunt and classify the tools they discover.
Multi-step challenges with building, testing, and explaining.
Students practice procedures and explain how technology helps people solve problems.
Students identify Chromebook parts, classify input/output devices, and complete a classroom scavenger hunt.
Purposeful creation and richer problem solving.
Students review procedures, responsible tool use, and the difference between technology and electronics.
Students label hardware, defend classifications, and find examples beyond obvious electronic tools.
Independent choices, leadership, and deeper explanations.
Students model lab leadership and connect innovation to responsible problem solving.
Students analyze multi-purpose devices, justify classifications, and complete an extension challenge.
THE LAB WAY
Simple, consistent routines help students spend less time wondering what to do—and more time learning.
Try these too: What did you test? What did you change? What did a mistake teach you? How did you use technology responsibly?